The laws of the Protos


First of all we are a lawless alliance. We don’t obey the laws of anyone but our own, but we must have some laws to live by or the alliance well not survive the onslaughts that will come our way. Firstly I Overlord Reaper would like to welcome all the Overlords and Spawns to our Clan were we are the destroyers of this galaxy.

I. Fundamental rules

Repercussions: Case is analyzed by the High Order and a kick/bash may be issued or even other punishments maybe issued.

Rules:
- All in core planets you possess must be publicly tagged Pro at all times, Pro will be our official tag in SC5.

- Spying and/or giving alliance information to players outside the alliance is strictly prohibited. And you don’t want to be caught.

II. Trading, infiltration, and military related regulations.

Rules:
- You may never attack a planet publicly tagged Pro/Pros or any tag that is friendly with us due to a MP, NAP, or AC status. The only exception to this is an FTO (Friendly takeover) which may only occur if the owner of the planet is notified 48 hours in advance and you have authorization from the owner of the planet or the HC.
- If you receive a FTO request from a player, be sure it is an authorized one. If you are unsure on how to proceed ask your superior.

You are prohibited from doing the following things in our cores or in diplomatic friendly alliance's cores:
- Creating a black hole.
- Creating an energy blast.
- Performing massive bombings
- Migrating population from planets within these areas.
- Using camouflaged fleets.

Exceptions: Official documents or direct orders from the High Order

Special cases:
- Always remember to have "warn allies while away" on, this option is found on the preference page.
- Parano must be on at all times, and stasis may be off on planets that are building fleets and on RP’s (Rally Points/Planets)

III. In regards to the Lord Overlord seat

Rules:
- Follow all direct orders from the Emperor Supreme Overlord.
- Everyone must vote for the current assigned Supreme Overlord.
- There is only one leader in Pro if he steps down Next in line will take over and so on
II. - The high order also can decide that the current Lord Overlord is not worthy through a hearing for wrong doing to the Order and then he will step down but may stay in the alliance in a lower position.
- If a president that stepped down out of own free will and left the game and returns before 3 months may approach Order for position of senate but then a vote must be taken by all members of the Order .

Special cases:
- In the case of an unexpected leave from the Lord Overlord the second in command (VP) will be elected as temporary Lord Overlord until the return of the
III. - If the Lord Overlord wishes to relinquish his seat he does not retain the right to assign a new Lord Overlord the next in line shall take over.


IV. On activity

Rules:
- Absences of 3 days maximum are tolerated but noted; frequent cases are eliminated from the alliance.
- Absences of more than 3 days must be announced.
- Unannounced absences must have a valid reason.
- Unannounced absences of more than a week must have an excellent reason.
- Unannounced absences of more than 4 weeks result in that player’s automatic elimination.
- We encourage "vacations" as it revives the player’s spirit and liking of the game.

General details of daily activity:
- Players will not need more then 15-20 minutes a day in peace time to perform their basic functions: core development, military and reports to superiors.
- In war time players will not need more than 2 hours a day to perform their duties; however this amount must be spread out throughout the day.
- There will be a large number of things that you can do more than the basic duty if you are active enough and all of these are noted and help in your promotion through the alliance ranks.

V. Miscellaneous Information.

- Be sure to click the ‘Logout’ button whenever you are finished with your session.
- Be sure to have fun and love the game.
- Be sure to make Friends in the Game.

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